One effect I particularly like is the way that there is a tension building sound effect when you have to make a decision, and as time counts down it gets more and more urgent. Further to this, the accompanying sounds are all present and correct as well, with crunching attacks and swooshing of spells to ensure that Revenants sounds good too. The enemies are a mixed bunch, as you’d expect, ranging from possessed pigs right up to screen filling boss monstrosities. She and Lucien form a pact where he will influence matters in the castle, and Rowena will take on the hordes of monsters below with the aid of Exemplars, living weapons that can take on the form of people in order to give evil a good kicking. The other character is Rowena, a dead woman who refuses to accept being dead, as her son is held in the dungeons of Welkin Castle. Lucien is a noble and lives in the castle where he is a member of the council which controls the building. We are split between two main characters in Revenants, one of which is still alive. But it isn’t without its problems as well, ruled as it is by a brutal dictator known as the Warder. In this case, this is a floating castle high above the ground, Welkin Castle the last bastion of mankind. It’s therefore been left to humanity to do what it always does in these situations and make a hasty retreat to the one safe place that is left. In Fallen Legion Revenants the world as we know it is covered by a miasma that turns ordinary people into mutated monsters. Now, what a good RPG, real-time action flavour or not, needs is a good story, and luckily we are on pretty safe ground here.
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